The good thing about the dutch weather is every so often it's a good time for barbeque'ing. Last week we had one of those days where we can enjoy the roasting of sausages over open fire. Laptop, a lounge set, sausages what more is needed right?.
In the upcoming changes in my editor I implemented the material system inspired on Frostbite engine of DICE, binaries are download-able on the project page. Also I've implemented an conversion tool and file-format for future mesh formats using Assimp.
It's been a while since I had opportunity to write anything, with the added misfortune of a hardware deficit but seemingly still had some backups to recover old older entries. Over the years I've taken a interest in language theory and in particular visual programming. Inspired by Unreal Kismet, CryEngine Flow and BitSquid Flow; I too set out myself of creating a similar environment. Primarily I just wanted a visual language as I believed they hold a certain productivity value. My initial designs were of a very object-orientated nature. However this approach just never felt right to me. It means you are going to increase post-deserialization time due to v-table fix-ups but it is also takes dexterity to maintain the code hierarchy required. So what I really wanted to do was design a system a) that reduces post-deserialization times to a bare minimum b) was not inheritance heavy c) small enough to be embeddable. On of the interesting methods that I considered was generating m...
Last month I had the luxury to go down for a road trip through various countries in Germany. Despite it being early fall season we actually had a lot of sunshine, and it was uncanny to see the beautiful scenery we passed through. Our favorite place was on the road from Salzburg to Halstadt where we were headed for the famous sky outlook. We came across a lake surrounded by mountains (presumable alps), the nature is unfathomable.
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